Kicked in the butt by this situation, we decided to restructure and bolster our team moving forward to become more resilient and productive in the long run. Since then, recovery has been pretty good and the role’s work has partially resumed. So what happened? Our lead programmer, who is - among many other things - responsible for the implementation of new game mechanics, has suffered from deteriorating health for a while and in July could no longer work on the game. On the other hand this means LCV4.2 will be released with added content that was developed in the meantime.
This has led to delays in our gameplay implementation pipeline and caused an overall delay to releasing LCV4.2.
As many of you following our YouTube channel AutomationGame will have seen already, a few development hurdles had to be tackled in recent weeks and months. Long time no update post, and not because nothing was going on.